Commander Power Levels and Brackets in MTG
If you have ever heard “my deck is a 7” from someone who then casts a turn-two value engine and never gives the table another meaningful decision, congrats. You have met the reason power level…
If you have ever heard “my deck is a 7” from someone who then casts a turn-two value engine and never gives the table another meaningful decision, congrats. You have met the reason power level…
Vampires are a Magic comfort food at this point. We know the outfits, we know the hair, we know the whole “I’m definitely not going to bite you” vibe. But Blood Rites earns its seat…
TLDR If you want a “baseline Commander deck skeleton” (ramp, draw, interaction counts) before we start stuffing the list with finishers, check our How to Build a Commander Deck (MTG) guide on MTGEDH.com. If you’re…
You know that feeling when you topdeck a “removal spell”… and it’s the wrong kind of removal for the problem in front of you? Modal spells are Magic’s way of saying, “Cool story. What if…
You just want sleeves that fit your MTG cards. Reasonable. Unfortunately, sleeve companies love using terms like standard, poker, perfect fit, and Japanese size like they’re casting a fog and hoping you forget the question.…
You know the moment: you sit down for a “chill” Commander game, keep a hand with three lands and a Signet, and then somebody wins on turn four while explaining it’s “basically a precon.” Cool…
You don’t realize how hard Commander can swing emotionally until someone casts a legendary Dog and the whole table goes, “Aww,” right before it starts doing 21 points of commander damage. TLDR If you’re here…
You ever look at your binder, look at the release calendar, and realize Magic wants you to build fourteen new Commander decks before dinner? Yeah. Same. TLDR If you want deckbuilding fundamentals before you start…
Commander is supposed to be the “hang out, laugh, cast big spells” format. But if a table feels unsafe or weird, the game ends before the first mulligan. TLDR Related reading on MTGEDH.com: How to…
Magic players love two things: casting spells, and arguing about whether those spells are “technically allowed.” Hybrid mana sits right in the middle of that Venn diagram. TLDR If you want extra background reading after…
EDH started as a very specific fever dream: pick one of five ancient Elder Dragons, play a singleton pile, and try to bonk someone three times. So let’s do the thing literally, on purpose, in…
Tarkir is back, dragons are back, and the set somehow managed to give us “big flashy moments” and “actually interactive gameplay” in the same booster. It’s kind of rude how much fun that is. TLDR…
Hakbal’s “everyone explores” trigger is one of those Commander designs that feels fair for about twelve seconds. Then you untap, go to combat, and suddenly your Merfolk are doing cardio, your library is getting filtered,…
You know the feeling: you play a random two-drop Sliver, and three people immediately stop goldfishing and start holding up mana “just in case.” That vibe is not an accident. Slivers have earned it. TLDR…
EDH lands are the least glamorous part of deckbuilding, and the part that decides whether you actually get to play Magic or just “draw, go” for three turns while everyone else has fun. TLDR Lands…
TLDR In this guide Criteria: What counts as “best” here? In scope: Colorless artifact creatures (color identity is colorless) ranked by EDHREC popularity.Out of scope: Colored artifact creatures (like Esper Sentinel), and “best in a…
You know that moment when someone tells you their “totally secret tech” is the best deck in cEDH… and then they lose to the same Silence they “weren’t worried about”? Yeah. Let’s use actual data…
You know that moment when you cast one spell and everyone suddenly looks at you like you just queued up the boss theme? That’s Y’shtola. You play “normal” Magic for a turn cycle or two,…